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Journal of WSCG
Volume 1 (1992)
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Volume 13 (2005)
Volume 14 (2006)
Volume 15 (2007)
Volume 16 (2008)
Volume 17 (2009)
Volume 18 (2010)
Volume 19 (2011)
Volume 2 (1994)
Volume 20 (2012)
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Volume 22 (2014)
Volume 23 (2015)
Volume 24 (2016)
Volume 25 (2017)
Volume 26 (2018)
Volume 27 (2019)
Volume 28 (2020)
Volume 29 (2021)
Volume 3 (1995)
Volume 30 (2022)
Volume 31 (2023)
Volume 4 (1996)
Volume 5 (1997)
Volume 6 (1998)
Volume 7 (1999)
Volume 8 (2000)
Volume 9 (2001)
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Results 1-10 of 17 (Search time: 0.022 seconds).
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Item hits:
Issue Date
Title
Author(s)
2006
GPU-friendly high-quality terrain rendering
Schneider, Jens
;
Westermann, Rüdiger
2006
Wheelie-using a scroll-wheel pen in complex virtual environment applications
Wögerbauer, M.
;
Fuhrmann, A. L.
2006
Crowd self-organization, streaming and short path smoothing
Soteris, Stylianou
;
Yiorgos, Chrysanthou
2006
3D reconstruction and visualization of spiral galaxies
Hildebrand, Kristian
;
Magnor, Marcus
;
Fröhlich, Bernd
2006
Improving quality of free-viewpoint image by mesh based 3D shape deformation
Yaguchi, Satoshi
;
Saito, Hideo
2006
Visual exploration of seismic volume datasets
Ropinski, Timo
;
Steinicke, Frank
;
Hinrichs, Klaus
2006
Making grass and fur move
Banisch, Sven
;
Wüthrich, Charles A.
2006
Hardware-accelerated collision detection using bounded-error fixed-point arithmetic
Raabe, Andreas
;
Hochgürtel, Stefan
;
Anlauf, Joachim K.
;
Zachmann, Gabriel
2006
Detecting holes in point set surfaces
Bendels, Gerhard H.
;
Schnabel, Ruwen
;
Klein, Rheinhard
2006
Similarity brushing for exploring multidimensional relations
Novotný, Matěj
;
Hauser, Helwig
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Author
1
Anlauf, Joachim K.
1
Arquès, Didier
1
Balázs, Ákos
1
Banisch, Sven
.
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2
grafické procesory
2
graphic processing units
2
objemové vykreslování
2
rendering
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17
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