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Results 1-10 of 11 (Search time: 0.009 seconds).
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Title
Author(s)
2014
A GPU-based level of detail system for the real-time simulation and rendering of large-scale granular terrain
Leach, Craig
;
Marais, Patrick
2014
A methodological approach to BIM design
Barbato, Davide
2010
Functional Programming of Geometry Shaders
Havel, Jiří
2010
Modeling and rendering heterogeneous fog in real-time using B-Spline wavelets
Giroud, Anthony
;
Biri, Venceslas
2011
Approximate importance sampling of functions reconstructed from spherical harmonics
Berger, Martin
2009
Error-bounded GPU-supported terrain visualisation
Löffler, Falko
;
Rybacki, Stefan
;
Schumann, Heidrun
2010
Interactive Image-space Point Cloud Rendering with Transparency and Shadows
Dobrev, Petar
;
Rosenthal, Paul
;
Linsen, Lars
2008
Controlling GPU-based Volume Rendering using Ray Textures
Raspe, Matthias
;
Müller, Steffan
2008
Accelerating Rendering of NURBS Surfaces by Using Hybrid Ray Tracing
Abert, Oliver
;
Bröcker, Markus
;
Spring, Rafael
2010
Surface Curvature Effects on Reflectance from Translucent Materials
Kolchin, Konstantin
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terén
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