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Issue Date
Title
Author(s)
2010
Creating Continuous Force Feedback for Haptic Interaction of Volume Data Sets
Liu, Y.
;
Laycock, S. D.
2010
Markov Random Fields on Triangle Meshes
Andersen, Vedrana
;
Aanæs, Henrik
;
Bærentzen, Andreas
;
Nielsen, Mads
2010
Tracking single channel in protein dynamics
Beneš, Petr
;
Medek, Petr
;
Sochor, Jiří
2010
A User-Adaptive Image Browsing System with Summarization Layout for the Personal Photo Collections
Ryu, Dong-Sung
;
Jang, Chul Jin
;
Cho, Hwan-Gue
2010
Making People Move – Walking Techniques in a CAVE
Wegner, Michael
;
Wacker, Markus
2010
Functional Programming of Geometry Shaders
Havel, Jiří
2010
Ray Tracing on a GPU with CUDA – Comparative Study of Three Algorithms
Zlatuška, Martin
;
Havran, Vlastimil
2010
Difference-Contribution Strategy for Seeding 2D Streamlines
Wang, Shaorong
;
You, Rui
;
Chen, Yisong
;
Li, Sheng
;
Wang, Guoping
2010
High-Quality Wavelet Compressed Textures for Real-time Rendering
Grund, Nico
;
Menzel, Nicolas
;
Guthe, Michael
2010
Modeling and rendering heterogeneous fog in real-time using B-Spline wavelets
Giroud, Anthony
;
Biri, Venceslas
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Berger, Kai
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Lipski, Christian
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Magnor, Marcus
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Aanæs, Henrik
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4
rendering
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vykreslování
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Delaunay triangulation
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Delaunayova triangulace
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