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Journal of WSCG
Volume 20 (2012)
Number 3 (2012)
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Title
Author(s)
2012
Real-time mesh extraction of dynamic volume data using GPU
Engel, Szymon
;
Alda, Witold
;
Boryczko, Krzysztof
2012
Interactive segmentation of volume data using watershed hierarchies
Hučko, Michal
;
Šrámek, Miloš
2012
A layered depth-of-field method for solving partial occlusion
Schedl, David C.
;
Wimmer, Michael
2012
A survey of cloud lighting and rendering techniques
Kanzok, Thomas
;
Linsen, Lars
;
Rosenthal, Paul
2012
Subpixel reconstruction antialiasing for ray tracing
Chiu, Y. F.
;
Chen, Y. C.
;
Chang, C. F.
;
Lee, R. R.
2012
Hybrid SURF-golay marker detection method for augmented reality applications
Procházka, David
;
Popelka, Ondřej
;
Koubek, Tomáš
;
Landa, Jaromír
;
Kolomazník, Jan
2012
Reconstructing power cables from LIDAR data using eigenvector streamlines of the point distribution tensor field
Ritter, Marcel
;
Benger, Werner
2012
Elastically Deformable Models based on the Finite Element Method Accelerated on Graphics Hardware using CUDA
Verschoor, Mickeal
;
Jalba, Andrei C.
2012
Visualisation of flow fields in the web platform
Aristizabal, Mauricio
;
Congote, John
;
Segura, Alvaro
;
Moreno, Aior
;
Arregui, Harbil
;
Ruiz, Oscar E.
2012
A survey of cloud lighting and rendering techniques
Hufnagel, Roland
;
Held, Martin
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Boryczko, Krzysztof
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Chang, C. F.
1
Chen, Y. C.
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Chiu, Y. F.
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Subject
3
rendering
3
vykreslování
2
grafické procesory
2
graphic processing units
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Type
10
article
Date issued
10
2012