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Journal of WSCG
Volume 14 (2006)
Number 1-3 (2006)
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Results 1-10 of 17 (Search time: 0.01 seconds).
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Issue Date
Title
Author(s)
2006
GPU-friendly high-quality terrain rendering
Schneider, Jens
;
Westermann, Rüdiger
2006
Wheelie-using a scroll-wheel pen in complex virtual environment applications
Wögerbauer, M.
;
Fuhrmann, A. L.
2006
Crowd self-organization, streaming and short path smoothing
Soteris, Stylianou
;
Yiorgos, Chrysanthou
2006
3D reconstruction and visualization of spiral galaxies
Hildebrand, Kristian
;
Magnor, Marcus
;
Fröhlich, Bernd
2006
Improving quality of free-viewpoint image by mesh based 3D shape deformation
Yaguchi, Satoshi
;
Saito, Hideo
2006
Visual exploration of seismic volume datasets
Ropinski, Timo
;
Steinicke, Frank
;
Hinrichs, Klaus
2006
Making grass and fur move
Banisch, Sven
;
Wüthrich, Charles A.
2006
Hardware-accelerated collision detection using bounded-error fixed-point arithmetic
Raabe, Andreas
;
Hochgürtel, Stefan
;
Anlauf, Joachim K.
;
Zachmann, Gabriel
2006
Detecting holes in point set surfaces
Bendels, Gerhard H.
;
Schnabel, Ruwen
;
Klein, Rheinhard
2006
Similarity brushing for exploring multidimensional relations
Novotný, Matěj
;
Hauser, Helwig
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Anlauf, Joachim K.
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Arquès, Didier
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Balázs, Ákos
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Banisch, Sven
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vizualizace objemu
1
volume animation
1
volume deformation
1
volume visualization
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Type
17
article
17
článek
Date issued
17
2006