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Journal of WSCG
Volume 12 (2004)
Volume 12, number 1-3 (2004)
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Issue Date
Title
Author(s)
2004
Efficient trimmed NURBS tessellation
Balázs, Ákos
;
Guthe, Michael
;
Klein, Reinhard
2004
Efficient generation of triangle strips from triangulated meshes
van Kaick, Oliver Matias
;
da Silva, Murilo Vicente Gonçalves
;
Pedrini, Hélio
2004
Palmprint verification with moments
Pang, Y. H.
;
Andrew, T. B. J.
;
David, N. C. L.
;
Hiew, F. S.
2004
Light vectors for a moving observer
Crespin, Rodolphe
;
Péroche, Bernard
2004
Contour line recognition from scanned topographic maps
Salvatore, Spinello
;
Guitton, Pascal
2004
A novel computer vision technique used on sport video
Xian-jie, Qiu
;
Zhao-qi, Wang
;
Shi-hong, Xia
2004
Fast segmentation and modeling of range data via steerable pyramid and superquadrics
Bruni, V.
;
Vitulano, D.
;
Maniscalco, U.
2004
Interactive solid texturing using point-based multiresolution representations
Reuter, Patrick
;
Schmitt, Benjamin
;
Schlick, Christopher
;
Pasko, Alexander
2004
Modelling and animating cartoon hair
Noble, Paul
;
Tang, Wen
;
Parkinson, Alex
;
Wills, Ciaran
2004
Emulating an offline renderer by 3D graphics hardware
Loviscach, Jörn
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Type
Author
3
Klein, Reinhard
3
Szirmay-Kalos, László
2
Bruni, V.
2
Feito, Francisco R.
.
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Subject
11
rendering
11
vykreslování
6
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Type
71
article
Date issued
71
2004