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Journal of WSCG
Volume 12 (2004)
Volume 12, number 1-3 (2004)
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Results 1-10 of 11 (Search time: 0.009 seconds).
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Issue Date
Title
Author(s)
2004
View dependent stochastic sampling for efficient rendering of point sampled surfaces
Bhakar, Sushil
;
Luo, Liang
;
Mudur, S. P.
2004
Efficient trimmed NURBS tessellation
Balázs, Ákos
;
Guthe, Michael
;
Klein, Reinhard
2004
Efficient generation of triangle strips from triangulated meshes
van Kaick, Oliver Matias
;
da Silva, Murilo Vicente Gonçalves
;
Pedrini, Hélio
2004
Light vectors for a moving observer
Crespin, Rodolphe
;
Péroche, Bernard
2004
Interactive solid texturing using point-based multiresolution representations
Reuter, Patrick
;
Schmitt, Benjamin
;
Schlick, Christopher
;
Pasko, Alexander
2004
Emulating an offline renderer by 3D graphics hardware
Loviscach, Jörn
2004
Scalable compression and rendering of textured terrain data
Wahl, Roland
;
Massing, Manuel
;
Degener, Patrick
;
Guthe, Michael
;
Klein, Reinhard
2004
A hybrid approach to rendering handwritten characters
Su, Sara L.
;
Wu, Chenyu
;
Xu, Ying-Qing
;
Shum, Heung-Yeung
2004
Real-time hardware accelerated rendering
Szijártó, Gábor
;
Koloszár, József
2004
An image-based multiresolution model for interactive foliage rendering
Lluch, Javier
;
Camahort, Emilio
;
Vivó, Roberto
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Guthe, Michael
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Balázs, Ákos
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Belmonte, O.
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rendering
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Date issued
11
2004