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Results 1-10 of 14 (Search time: 0.013 seconds).
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Issue Date
Title
Author(s)
2012
A layered depth-of-field method for solving partial occlusion
Schedl, David C.
;
Wimmer, Michael
2012
An applied approach for real-time level-of-detail woven fabric rendering
Yuen, Wallace
;
Wünsche, Burkhard C.
;
Holmberg, Nathan
2013
VDR-AM: View-Dependent Representation of Articulated Models
Claudio, Pio
;
Kim, Dohyeong
;
Kim, Tae-Joon
;
Yoon, Sung-eui
2012
A survey of cloud lighting and rendering techniques
Kanzok, Thomas
;
Linsen, Lars
;
Rosenthal, Paul
2013
Trixel Buffer Logic for I/O Bound Point in N-Polygon Inclusion Tests of Massive Bathymetric Data
Oliveira, João Fradinho
;
Ziebart, Marek
;
Iliffe, Jonathan
;
Turner, James
;
Robson, Stuart
2015
Adaptive importance caching for many-light rendering
Yoshida, Hiroshi
;
Nabata, Kosuke
;
Iwasaki, Kei
;
Dobashi, Yoshinori
;
Nishita, Tomoyuki
2010
PhotoPath: single image path depictions from multiple photographs
Schwartz, Christopher
;
Schnabel, Ruben
;
Degener, Patrick
;
Klein, Reinhard
2013
Screen Space Foam Rendering
Akinci, Nadir
;
Dippel, Alexander
;
Akinci, Gizem
;
Teschner, Matthias
2012
A survey of cloud lighting and rendering techniques
Hufnagel, Roland
;
Held, Martin
2013
Rendering of Bézier Surfaces on Handheld Devices
Concheiro, Raquel
;
Amor, Margarita
;
Padrón, Emilio J.
;
Gil, Marisa
;
Martorell, Xavier
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Kanzok, Thomas
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Linsen, Lars
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vykreslování
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grafické procesory
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graphic processing units
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global illumination
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