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DC poleHodnotaJazyk
dc.contributor.authorHampejs, Tomáš
dc.date.accessioned2018-03-05T07:47:34Z
dc.date.available2018-03-05T07:47:34Z
dc.date.issued2017
dc.identifier.citationAntropowebzin. 2017, č. 3-4, s. 75-97.cs
dc.identifier.issn1801–8807
dc.identifier.urihttp://www.antropoweb.cz/webzin/index.php/webzin/issue/view/28
dc.identifier.urihttp://hdl.handle.net/11025/29328
dc.format23 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isocscs
dc.publisherAntropoWebcs
dc.relation.ispartofseriesAntropowebzincs
dc.rightsAntropoWebzin vychází pod licencí Creative Commons Attribution 3.0 Unported License. http://creativecommons.org/licenses/by/3.0/cs
dc.subjectLARPcs
dc.subjectsimulace hraní rolícs
dc.subjectsociální normativitacs
dc.subjectsituační normativitacs
dc.subjectmorální chovánícs
dc.subjectenaktivní poznávánícs
dc.subjectkognitivní etnografiecs
dc.subjectSto roků samotycs
dc.titlePřivazování José Arcadia k plotu: kognitivní etnografie situační normativity morální kontroverze v larpové hře Cien Añoscs
dc.title.alternativeThe binding of José Arcadio to the fence: a cognitive ethnography of situational normativity of moral controversy in the LARP game Cien Añosen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedThe paper is an ethnographical probe into the chosen exotic environment of normativity in the fictive world enacted and embodied in a LARP game (role-playing simulation) and a theoretical essay about the artificial inter-subjectivity in role-playing simulation in general. Based on field research from participant observation and semi-structured interviews, the study analyses chosen parts of the recent Czech LARP game Cien Años de Soledad (One Hundred Years of Solitude) inspired by the book by García Márquez. The aim is to explore some aspects of the general problem of the situational normativity of moral behavior using the example of the game’s participant behavior. The focus is on situational micro-social relations between the acting individuals and the environment. The research is inspired by cognitive approaches to culture, like cognitive ethnography, ecological psychology and enactive cognitive – situational normativity is understood as a property of a concrete instance of the embodied and enacted social environment. The core of the study is an analysis of a chosen moral controversy from the game in terms of its participants as well as the situational construction. The analytical axis is the conflict or synergy of personal normative attitudes of participants (“real people”) with the fictional normative order of the shared world (“roles”). Through an analysis of the sources of LARP behavior, the study explores the situational normative attitudes of participants and shows the interplay of factors on three levels of the situation (the reality of persons, players, and roles).en
dc.subject.translatedLARPen
dc.subject.translatedrole-playing simulationen
dc.subject.translatedsocial normativityen
dc.subject.translatedsituational normativityen
dc.subject.translatedmoral behaviouren
dc.subject.translatedenactive cognitionen
dc.subject.translatedcognitive ethnographyen
dc.subject.translatedOne hundred years of solitudeen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/articleen
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:Číslo 3-4 (2017)
Číslo 3-4 (2017)

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