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DC poleHodnotaJazyk
dc.contributor.authorKuběnský, Petr
dc.date.accessioned2018-03-05T08:02:49Z
dc.date.available2018-03-05T08:02:49Z
dc.date.issued2017
dc.identifier.citationAntropowebzin. 2017, č. 3-4, s. 113-121.cs
dc.identifier.issn1801–8807
dc.identifier.urihttp://www.antropoweb.cz/webzin/index.php/webzin/issue/view/28
dc.identifier.urihttp://hdl.handle.net/11025/29330
dc.format9 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isocscs
dc.publisherAntropoWebcs
dc.relation.ispartofseriesAntropowebzincs
dc.rightsAntropoWebzin vychází pod licencí Creative Commons Attribution 3.0 Unported License. http://creativecommons.org/licenses/by/3.0/cs
dc.subjectLARPcs
dc.subjecthraní rolícs
dc.subjectnarratologiecs
dc.subjectnaracecs
dc.subjectvýkonnostcs
dc.subjectvýkonné uměnícs
dc.subjectparticipativnostcs
dc.subjectmodelové publikumcs
dc.subjectreprezentacecs
dc.titlePodmínky a předpoklady narativní analýzy v larpucs
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedThis paper attempts to create a systematic model of narrative analysis of the pre-structured LARP. The problematic nature of applying a narratological perspective resides in the interpretation of LARP as a dematerialized work, which is created only with a live rendition by the participants and their improvised interaction. The solution to this problem is a precise differentiation between the narrative and the performative level of the content of the LARP medium: between the sets of “stable” and “potential”. The main part of the text is therefore an examination of what is the narrative in a LARP or, more precisely, what are the necessary conditions for its constitution. Given the unstable and processual nature of narrative elements, it becomes apparent that the researcher has to consider the perspective of a group of implied or model participants. This term could constitute a representative sample of the audience that acts correspondingly to authorial strategies, which outline the ideal progress of the story. The model participant becomes the measure we can use to find the border between the narrative and the performative. Simultaneously, each LARP game has a third level: a layer of correctives. These are manifested as instructions and rules (given to the participants before play), or diegetic and non-diegetic interventions in the development of the plot. They ensure the expected course of the narration – the bigger their binding and frequency, the bigger the proportion of the narrative component.en
dc.subject.translatedLARPen
dc.subject.translatedrole-playingen
dc.subject.translatednarratologyen
dc.subject.translatednarrationen
dc.subject.translatedperformativityen
dc.subject.translatedperformance arten
dc.subject.translatedparticipativityen
dc.subject.translatedmodel audienceen
dc.subject.translatedrepresentationen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/articleen
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:Číslo 3-4 (2017)
Číslo 3-4 (2017)

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