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WSCG '2006: Full Papers Proceedings
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Results 31-40 of 48 (Search time: 0.009 seconds).
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Issue Date
Title
Author(s)
2006
Reverse Catmull-Clark Subdivision
Lanquetin, Sandrine
;
Neveu, Marc
2006
Combining Multiresolution Shape Descriptors for 3D Model Retrieval
Ohbuchi, Ryuatrou
;
Hata, Yushin
2006
Collision Avoidance and Surface Flow for Particle Systems Using Distance/Normal Grid
Ilmonen, Tommi
;
Takala, Tapio
;
Laitinen, Juha
2006
Úvodní strany
Jorge, Joaquim
;
Skala, Václav
2006
Real-Time Massive 3D Data Capture and Geometry Processing
Taubin, Gabriel
2006
The Hierarchical Ray Engine
Szécsi, László
2006
Real Time Simulation of Elastic Latex Hand Puppets
Wüthrich, Charles A.
;
Augusto, Jing
;
Banisch, Sven
;
Wetzstein, Gordon
;
Musialski, Przemyslaw
;
Toll, Chrystoph
;
Hofmann, Tobias
2006
An efficient continuous level of detail model for foliage
Rebollo, C.
;
Remolar, I.
;
Chover, M.
;
Ripollés, O.
2006
Efficient Occlusion Culling using Solid Occluders
Papaioannou, Georgios
;
Gaitatzes, Athanasios
;
Christopoulos, Dimitrios
2006
A New Class of Subdivision Schemes Using Projective Duality
Kawaharada, Hiroshi
;
Sugihara, Kokichi
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Wright, David K.
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Ahrenberg, Lukáš
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Akiyama, Yasushi
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Akkouche, S.
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7
animace
7
animation
7
rendering
7
vykreslování
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47
conferenceObject
47
konferenční příspěvek
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