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DC poleHodnotaJazyk
dc.contributor.authorvan Dyk, Bryce
dc.contributor.authorLutteroth, Christof
dc.contributor.authorWeber, Gerald
dc.contributor.authorWünsche, Burkhard
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-02-10T13:26:46Z
dc.date.available2014-02-10T13:26:46Z
dc.date.issued2013
dc.identifier.citationWSCG 2013: Communication Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 29-38.en
dc.identifier.isbn978-80-86943-75-6
dc.identifier.urihttp://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Communications-proceedings.pdf
dc.identifier.urihttp://hdl.handle.net/11025/10644
dc.description.abstractTo fulfill the unique debugging requirements of graphics programming, specialized tools are needed to aid in the debugging process. Modern graphics debuggers allow developers to inspect the current graphics state of a running application, and influence their control flow. However, they do not make maximum use of information about previous graphics states, despite the possible utility of this information in debugging. We propose GLDebug, an OpenGL debugger with novel features for using historical information to assist with graphics debugging. GLDebug provides the ability to capture and recall OpenGL state and function call information. Developers can retrace the graphics state history of OpenGL applications and compare different recorded states, which may come from different applications. State differences are made clearly visible, so that the source of state-based errors can be tracked down more easily. GLDebug was evaluated in a user study, with promising results: the participants found the tool helped them when working on four different OpenGL debugging tasks. All participants commented favorably on the support for tracking and analyzing state history. The results indicate that historical information is useful for graphics debugging, and that debuggers supporting such information can improve debugging efficacy.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2013: Communication Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectgrafické laděnícs
dc.subjectOpenGLcs
dc.titleUsing OpenGL State History for Graphics Debuggingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedgraphic debuggingen
dc.subject.translatedOpenGLen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG 2013: Communication Papers Proceedings

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