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dc.contributor.authorPeek, Edward
dc.contributor.authorWünsche, Burkhard
dc.contributor.authorLutteroth, Christof
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-02-10T13:32:04Z
dc.date.available2014-02-10T13:32:04Z
dc.date.issued2013
dc.identifier.citationWSCG 2013: Communication Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 39-48.en
dc.identifier.isbn978-80-86943-75-6
dc.identifier.urihttp://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Communications-proceedings.pdf
dc.identifier.urihttp://hdl.handle.net/11025/10645
dc.description.abstractDesktop virtual reality has traditionally been the dominant display technology for consumer-level 3D computer graphics. Recently more sophisticated technologies such as stereoscopy and head-mounted displays have become more widely available. However, most 3D software is still only designed to support desktop VR, and must be modified to both technically support these displays and also to follow the best practises for their use. In this paper we evaluate modern 3D game/graphics engines and identify the degree to which they accommodate output to different types of affordable VR displays. We show that stereoscopy is widely supported, either natively or through existing adaptions. Other VR technologies such as head-mounted displays, head-coupled perspective (and consequentially fish-tank VR) are rarely natively supported. However, we identify and describe some methods, such as re-engineering, by which support for these display technologies can be added.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2013: Communication Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectvirtuální realitacs
dc.subjectgrafický enginecs
dc.subjectstereoskopiecs
dc.titleVirtual Reality Capabilities of Graphics Enginesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedvirtual realityen
dc.subject.translatedgraphic engineen
dc.subject.translatedstereoscopyen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Appears in Collections:WSCG 2013: Communication Papers Proceedings

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