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dc.contributor.authorPeschel, Franz
dc.contributor.authorScheer, Fabian
dc.contributor.editorBaranoski, Gladimir
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-03-18T08:24:59Z
dc.date.available2014-03-18T08:24:59Z
dc.date.issued2011
dc.identifier.citationWSCG '2011: Communication Papers Proceedings: The 19th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 75-82.en
dc.identifier.isbn978-80-86943-82-4
dc.identifier.urihttp://wscg.zcu.cz/WSCG2011/!_2011_WSCG-Short_Papers.pdf
dc.identifier.urihttp://hdl.handle.net/11025/10816
dc.description.abstractIn the last years an enormous progress has been made in improving the visual quality of virtual worlds through approximations of former computationally expensive global illumination (GI) effects. Nevertheless, the handling of dynamic or even deformable content in massive data sets illuminated and shadowed by massive light sources still represents some kind of killer application. Besides the gaming industry, these demands are especially made in digital factory planning applications, where moreover preprocessing times and additional manual preparations of the virtual scenarios have to be avoided to keep a short time to production and accordingly to market. Therefore, we present an efficient rendering pipeline and concept for the creation of a plausible illumination for the digital factory, able to handle dynamic content in massive data sets at a large extent, that are plausibly illuminated and shadowed with a lot of light sources and encoded with high dynamic range information at interactive frame rates in a high resolution. The most important aspects for a visually plausible result are analysed on basis of real images of a factory and at last evaluated with the achieved results. Finally, we give a detailed overview and analysis of the performance of the incorporated techniques on modern graphics hardware to identify the main bottlenecks and key points for future research and conclude with an extensive reflection of the benefits of a plausible illumination for digital factory planning applications.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2011: Communication Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectglobální osvětlenícs
dc.subjectsvětelný zdrojcs
dc.subjectvizualizacecs
dc.subjectvirtuální realitacs
dc.subjectdigitální továrnacs
dc.titlePlausible Visualization of the Dynamic Digital Factory with Massive Amounts of Lightsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedglobal illuminationen
dc.subject.translatedlight sourceen
dc.subject.translatedvisualizationen
dc.subject.translatedvirtual realityen
dc.subject.translateddigital factoryen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
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