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WSCG: Communication Papers
WSCG 2010: Communication Papers Proceedings
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Issue Date
Title
Author(s)
2010
Fast Approximate Visibility on the GPU using precomputed 4D Visibility Fields
Gaitatzes, Athanasios
;
Andreadis, Anthousis
;
Papaioannou, Georgios
;
Chrysanthou, Yiorgos
2010
RenderManʼs Power to Visualizationʼs Rescue
Espinal, Julio
;
Allen, Virginia
;
Amable, Kwesi
;
Bailey, Reynold
;
Bischof, Hans-Peter
2010
Image Authentication Using Robust Image Hashing with Localization and Self-Recovery
Hassan, Ammar M.
;
Hasan, Yassin M. Y.
;
Wahab, Mohamed A. A.
2010
Real time accurate collision detection for virtual characters
Mujika, Andoni
;
Oyarzun, David
;
Arrieta, Aitor
;
del Puy Carretero, María
2010
Interactive Stipple Rendering for Point Clouds
Awano, Naoyuki
;
Nishio, Koji
;
Kobori, Ken-ichi
2010
Active Shape Models on adaptively refined mouth emphasizing color images
Panning, Axel
;
Al-Hamadi, Ayoub
;
Michaelis, Bernd
2010
The interpretation of X-ray Computed Microtomography images of rocks as an application of volume image processing and analysis
Kaczmarczyk, J.
;
Dohnalik, M.
;
Zalewska, J.
;
Cnudde, V.
2010
Feature Line Detection on Triangulated Meshes A Geological Application
Kudelski, Dimitri
;
Mari, Jean-Luc
;
Viseur, Sophie
2010
Multi-Threaded Real-Time Video Grabber
Trávníček, Zdeněk
;
Berka, Roman
2010
Automatic Generation of Character Behavior by the Placement of Objects with Motion Data
Kobori, Kenichi
;
Hirose, Kenji
;
Nishio, Kijo
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Berger, Kai
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Lipski, Christian
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Magnor, Marcus
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Aanæs, Henrik
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Delaunay triangulation
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