Title: Real time accurate collision detection for virtual characters
Authors: Mujika, Andoni
Oyarzun, David
Arrieta, Aitor
del Puy Carretero, María
Citation: WSCG 2010: Communication Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 123-130.
Issue Date: 2010
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2010/Papers_2010/!_2010_Short-proceedings.pdf
http://hdl.handle.net/11025/11051
ISBN: 978-80-86943-87-9
Keywords: real-time detekce kolizí;animace virtuálních postav
Keywords in different language: real-time collision detection;virtual character animation
Abstract: This paper presents an accurate real time collision detection algorithm for interactively animated virtual characters using sphere-trees as Bounding Volume Hierarchies. We build upon a fast mathematical method for on-demand sphere refitting during the animation and improve it for being applicable to any object, without dependency on its geometrical level of detail or its dynamic/static behavior. It uses sphere-plane intersection test as the exact test in the collision detection algorithm instead of the usual triangle-triangle one. Corner-trees, a special hierarchy that ensures the utilization of the plane-sphere intersection test is right, are also presented. In the worst case, the optimization decreases in 25% the time needed to process a frame in extreme conditions. The algorithm has been successfully tested on a real time and collaborative 3D virtual world.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG 2010: Communication Papers Proceedings

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