Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Mujika, Andoni | |
dc.contributor.author | Oyarzun, David | |
dc.contributor.author | Arrieta, Aitor | |
dc.contributor.author | del Puy Carretero, María | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-04-17T11:19:21Z | |
dc.date.available | 2014-04-17T11:19:21Z | |
dc.date.issued | 2010 | |
dc.identifier.citation | WSCG 2010: Communication Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 123-130. | en |
dc.identifier.isbn | 978-80-86943-87-9 | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2010/Papers_2010/!_2010_Short-proceedings.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/11051 | |
dc.description.abstract | This paper presents an accurate real time collision detection algorithm for interactively animated virtual characters using sphere-trees as Bounding Volume Hierarchies. We build upon a fast mathematical method for on-demand sphere refitting during the animation and improve it for being applicable to any object, without dependency on its geometrical level of detail or its dynamic/static behavior. It uses sphere-plane intersection test as the exact test in the collision detection algorithm instead of the usual triangle-triangle one. Corner-trees, a special hierarchy that ensures the utilization of the plane-sphere intersection test is right, are also presented. In the worst case, the optimization decreases in 25% the time needed to process a frame in extreme conditions. The algorithm has been successfully tested on a real time and collaborative 3D virtual world. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | WSCG 2010: Communication Papers Proceedings | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | real-time detekce kolizí | cs |
dc.subject | animace virtuálních postav | cs |
dc.title | Real time accurate collision detection for virtual characters | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | real-time collision detection | en |
dc.subject.translated | virtual character animation | en |
dc.type.status | Peer-reviewed | en |
dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
Vyskytuje se v kolekcích: | WSCG 2010: Communication Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Mujika.pdf | Plný text | 503,15 kB | Adobe PDF | Zobrazit/otevřít |
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http://hdl.handle.net/11025/11051
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