Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Puig-Centelles, Anna | |
dc.contributor.author | Varley, Peter A. C. | |
dc.contributor.author | Ripolles, Oscar | |
dc.contributor.author | Chover, Miguel | |
dc.contributor.editor | Min, Chen | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-04-22T10:12:59Z | - |
dc.date.available | 2014-04-22T10:12:59Z | - |
dc.date.issued | 2009 | |
dc.identifier.citation | WSCG '2009: Communication Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 2 - 5, 2009, p. 39-46. | en |
dc.identifier.isbn | 978-80-86943-94-7 | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Short_final.zip | |
dc.identifier.uri | http://hdl.handle.net/11025/11080 | |
dc.description.abstract | Virtual environments should offer the user a deep interactive experience with both large worlds to explore and a higher degree of perceived realism. The main goal of our work is to provide the final user with an easy-to-use accurate terrain generation application, which allows non-professional users to design their own desired terrain. In this paper we consider the creation of islands to be used in computer games. We introduce a simple terrain algorithm and we also consider its integration into a sketching application. The application will offer both a 2D and a 3D representation of the terrain, in order to simplify the interface and provide the user with more interactive feedback about the island that has been designed. Our framework offers real-time algorithms for both creating and modifying terrain features, thus improving the final results with more realism and greater customization by the user. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | WSCG '2009: Communication Papers Proceedings | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | virtuální prostředí | cs |
dc.subject | generování terénu | cs |
dc.subject | skicovací rozhraní | cs |
dc.subject | ostrovy | cs |
dc.subject | herní prostředí | cs |
dc.title | Automatic Terrain Generation with a Sketching Interface | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | virtual environments | en |
dc.subject.translated | terrain generation | en |
dc.subject.translated | sketching inteface | en |
dc.subject.translated | islands | en |
dc.subject.translated | game environment | en |
dc.type.status | Peer-reviewed | en |
dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
Vyskytuje se v kolekcích: | WSCG '2009: Communication Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Puig_Centelles.pdf | Plný text | 1,78 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/11080
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