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DC poleHodnotaJazyk
dc.contributor.authorPuig-Centelles, Anna
dc.contributor.authorVarley, Peter A. C.
dc.contributor.authorRipolles, Oscar
dc.contributor.authorChover, Miguel
dc.contributor.editorMin, Chen
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-22T10:12:59Z-
dc.date.available2014-04-22T10:12:59Z-
dc.date.issued2009
dc.identifier.citationWSCG '2009: Communication Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 2 - 5, 2009, p. 39-46.en
dc.identifier.isbn978-80-86943-94-7
dc.identifier.urihttp://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Short_final.zip
dc.identifier.urihttp://hdl.handle.net/11025/11080
dc.description.abstractVirtual environments should offer the user a deep interactive experience with both large worlds to explore and a higher degree of perceived realism. The main goal of our work is to provide the final user with an easy-to-use accurate terrain generation application, which allows non-professional users to design their own desired terrain. In this paper we consider the creation of islands to be used in computer games. We introduce a simple terrain algorithm and we also consider its integration into a sketching application. The application will offer both a 2D and a 3D representation of the terrain, in order to simplify the interface and provide the user with more interactive feedback about the island that has been designed. Our framework offers real-time algorithms for both creating and modifying terrain features, thus improving the final results with more realism and greater customization by the user.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2009: Communication Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectvirtuální prostředícs
dc.subjectgenerování terénucs
dc.subjectskicovací rozhranícs
dc.subjectostrovycs
dc.subjectherní prostředícs
dc.titleAutomatic Terrain Generation with a Sketching Interfaceen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedvirtual environmentsen
dc.subject.translatedterrain generationen
dc.subject.translatedsketching intefaceen
dc.subject.translatedislandsen
dc.subject.translatedgame environmenten
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG '2009: Communication Papers Proceedings

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