Full metadata record
DC poleHodnotaJazyk
dc.contributor.authorLöffler, Falko
dc.contributor.authorRybacki, Stefan
dc.contributor.authorSchumann, Heidrun
dc.contributor.editorMin, Chen
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-22T10:19:35Z
dc.date.available2014-04-22T10:19:35Z
dc.date.issued2009
dc.identifier.citationWSCG '2009: Communication Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 2 - 5, 2009, p. 47-54.en
dc.identifier.isbn978-80-86943-94-7
dc.identifier.urihttp://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Short_final.zip
dc.identifier.urihttp://hdl.handle.net/11025/11081
dc.description.abstractThe interactive visualisation of digital terrain datasets deals with their interrelated issues: quality, time and resources. In this paper a GPU-supported rendering technique is introduced, which finds a tradeoff between these issues. For this we use the projective grid method as the foundation. Even though the method is simple and powerful, its most significant problem is the loss of relevant features. Our contribution is a definition of a view-dependent grid distribution on the view-plane and an error-bounded rendering. This leads to a better approximation of the original terrain surface compared to previous GPU-based approaches. A higher quality is achieved with respect to the grid resolution. Furthermore the combination with an error metric and ray casting enables us to render a terrain representation within a given error threshold. Hence, high quality interactive terrain rendering is guaranteed, without expensive preprocessing.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2009: Communication Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectgrafické procesorycs
dc.subjectvykreslovánícs
dc.subjectprojektivní mřížkacs
dc.subjectmíra detailucs
dc.subjectteréncs
dc.titleError-bounded GPU-supported terrain visualisationen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedgraphic processing unitsen
dc.subject.translatedrenderingen
dc.subject.translatedprojective griden
dc.subject.translatedlevel of detailen
dc.subject.translatedterrainen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG '2009: Communication Papers Proceedings

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
Loffler.pdfPlný text1,43 MBAdobe PDFZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/11081

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.