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dc.contributor.authorReis, Clausius Duque G.
dc.contributor.authorDe Martino, José Mario
dc.contributor.authorBatagelo, Harlen Costa
dc.contributor.editorCunningham, Steve
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-24T12:20:51Z-
dc.date.available2014-04-24T12:20:51Z-
dc.date.issued2008
dc.identifier.citationWSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 109-116.en
dc.identifier.isbn978-80-86943-16-9
dc.identifier.urihttp://wscg.zcu.cz/wscg2008/Papers_2008/short/!_WSCG2008_Short_final.zip
dc.identifier.urihttp://hdl.handle.net/11025/11110
dc.description.abstractSkin wrinkles add realism and expressiveness to 3D facial animation. Modeling and animation of facial wrinkles have been challenging tasks due to the variety of conformations and details subtleness that wrinkles can exhibit. In this paper, we describe a method for real-time simulation of wrinkles taking advantage of the processing power of current GPUs. Our approach is based on a GPU shader program that uses a simple normal mapping approach to apply wrinkles according to influence areas on the face. For efficiency, all the data required for the simulation is comprised in 3D textures. We developed a reusable and extensible XNA component that implements the shader and tools for generating the necessary 3D textures. Currently, this component uses precomputed facial expressions, which are linear interpolated on the CPU. Nevertheless, it can be easily extended to other deformation approaches, such as key-frames or virtual muscles, without increasing the amount of texture data. We present a description of the developed component, applications and screenshots to illustrate the results.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2008: Communication Papersen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectreal-time simulacecs
dc.subjectvráskycs
dc.subjectanimace obličejecs
dc.subject3D animacecs
dc.titleReal-time Simulation of Wrinklesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedreal-time simulationen
dc.subject.translatedwrinklesen
dc.subject.translatedfacial animationen
dc.subject.translated3D animationen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
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