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dc.contributor.authorBrennecke, Angela
dc.contributor.authorPanzer, Christian
dc.contributor.authorSchlechtweg, Stefan
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-02-21T14:57:04Z
dc.date.available2013-02-21T14:57:04Z
dc.date.issued2008
dc.identifier.citationJournal of WSCG. 2008, vol. 16, no. 1-3, p. 9-16.en
dc.identifier.isbn978-80-86943-14-5
dc.identifier.issn1213–6972 (hardcopy)
dc.identifier.issn1213–6980 (CD-ROM)
dc.identifier.issn1213–6964 (online)
dc.identifier.urihttp://hdl.handle.net/11025/1298
dc.identifier.urihttp://wscg.zcu.cz/wscg2008/Papers_2008/journal/!_WSCG2008_Journal_final.zip
dc.description.abstractOur work presents a virtual single lens reflection camera (vSLRcam) application which is employed in a virtual training environment for crime scene investigation. vSLRcam’s back-end is a GPU based simulation of a realistic camera model taking into account SLR camera properties like apperture, shutter speed, lens, etc., as well as their interdependencies. Thus, we can obtain realistic lens effects like motion blur or depth of field in real-time. The application user interface allows for parameterizing the inidividual camera attributes to achieve those effects and, as a result, to take realistic pictures of the scene. The resulting images come very close to real world photographs with equal parameter values. Our main contributions are a common framework for the SLR camera attributes and the simulation of their interdependecies in a single application which is capable of rendering photographic lens effects in real-time.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectrealistický kamerový modelcs
dc.subjectvirtuální prostředícs
dc.subjectreal-time vykreslovánícs
dc.subjectrozostření pohybemcs
dc.subjecthloubka polecs
dc.titlevSLRcam – taking pictures in virtual environmentsen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedrealistic camera modelen
dc.subject.translatedvirtual environmentsen
dc.subject.translatedreal-time renderingen
dc.subject.translatedmotion bluren
dc.subject.translateddepth of fielden
dc.type.statusPeer-revieweden
Appears in Collections:Number 1-3 (2008)

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