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Journal of WSCG
Volume 14 (2006)
Number 1-3 (2006)
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Results 11-17 of 17 (Search time: 0.009 seconds).
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Issue Date
Title
Author(s)
2006
Real-time plane-sweep with local strategy
Nozick, Vincent
;
Michelin, Silvain
;
Arquès, Didier
2006
Volume wires: a framework for empirical non-linear deformation of volumetric datasets
Walton, S. J.
;
Jones, M. W.
2006
Reusing frames in camera animation
Méndez-Feliu, Álex
;
Sbert, Mateu
;
Szirmay-Kalos, László
2006
Real time rendering of atmospheric scattering and volumetric shadows
Venceslas, Biri
;
Didier, Argués
;
Sylvain, Michelin
2006
GPU-based appearance preserving trimmed NURBS rendering
Guthe, Michael
;
Balázs, Ákos
;
Klein, Reinhard
2006
View-dependent tetrahedral meshing and rendering using arbitrary segments
Sondershaus, Ralf
;
Straßer, Wolfgang
2006
Optimizing GPU Volume Rendering
Ruijters, Daniel
;
Vilanova, Anna
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Author
1
Anlauf, Joachim K.
1
Arquès, Didier
1
Balázs, Ákos
1
Banisch, Sven
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Subject
2
grafické procesory
2
graphic processing units
2
objemové vykreslování
2
rendering
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Type
17
article
Date issued
17
2006