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dc.contributor.authorKim, Sung-Soo
dc.contributor.authorNam, Seung-Woo
dc.contributor.authorKim, Do-Hyung
dc.contributor.authorLee, In-Ho
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-03-05T12:32:05Z
dc.date.available2013-03-05T12:32:05Z
dc.date.issued2007
dc.identifier.citationJournal of WSCG. 2007, vol. 15, no. 1-3, p. 17-24.en
dc.identifier.isbn978-80-86943-00-8
dc.identifier.issn1213-6972 (hardcopy)
dc.identifier.issn1213-6964 (online)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/journal/!WSCG2007_Journal_Final.zip
dc.identifier.urihttp://hdl.handle.net/11025/1423
dc.description.abstractWe present a novel approach for hardware-accelerated collision detection. This paper describes the design of the hardware architecture for primitive inference testing components implemented on a multi-FPGA Xilinx Virtex-II prototyping system. This paper focuses on the acceleration of ray-triangle intersection operation which is the one of the most important operations in various applications such as collision detection and ray tracing. Also, the proposed hardware architecture is general for intersection operations of other object pairs such as sphere vs. sphere, oriented bounding box (OBB) vs. OBB, cylinder vs. cylinder and so on. The result is a hardware-accelerated ray-triangle intersection engine that is capable of out-performing a 2.8GHz Xeon processor, running a well-known high performance software ray-triangle intersection algorithm, by up to a factor of seventy. In addition, we demonstrate that the proposed approach could prove to be faster than current GPU-based algorithms as well as CPU based algorithms for ray-triangle intersection.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectdetekce kolizícs
dc.subjectgrafický hardwarecs
dc.subjecttestování průsečíkucs
dc.subjectsledování paprskucs
dc.titleHardware-accelerated ray-triangle intersection testing for high-performance collision detectionen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedcollision detectionen
dc.subject.translatedgraphic hardwareen
dc.subject.translatedintersection testingen
dc.subject.translatedray tracingen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 15, number 1-3 (2007)

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