Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Luz, José Luiz | |
dc.contributor.author | Velho, Luiz | |
dc.contributor.author | Carvalho, Paulo Cezar P. | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-03-07T06:27:54Z | |
dc.date.available | 2013-03-07T06:27:54Z | |
dc.date.issued | 2005 | |
dc.identifier.citation | Journal of WSCG. 2005, vol. 13, no. 3, p. 105-111. | en |
dc.identifier.issn | 1213–6964 (online) | |
dc.identifier.issn | 1213–6980 (CD-ROM) | |
dc.identifier.issn | 1213–6972 (hardcover) | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2005/Papers_2005/Journal/!WSCG2005_Journal_Final.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/1452 | |
dc.description.abstract | With the recent advances in the 3D scanning field, the size of datasets to be displayed has increased up to billions of points. Typically, we have a dense, unstructured set of points without connectivity information. Most researchers have proposed the point-surfel association to represent the surface’s geometry and to render it using a planar approximation for each point. This paper proposes an alternative approximation, where curved surface elements (c-surfels) are employed, in order to get better adaptation to the surface to be rendered. We also use texture mapping and blending, to produce a perceptually better visualization. Improvements caused by using curved surfels instead of planar ones are especially noticeable at the object’s silhouette. | en |
dc.format | 7 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | vykreslování | cs |
dc.subject | 3D data | cs |
dc.subject | grafické datové struktury | cs |
dc.subject | mapování textur | cs |
dc.title | Silhouette enhanced point-based rendering | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | rendering | en |
dc.subject.translated | 3D data | en |
dc.subject.translated | graphic data structures | en |
dc.subject.translated | texture mapping | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Volume 13, Number 1-3 (2005) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Luz.pdf | Plný text | 348,12 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/1452
Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.