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dc.contributor.authorPlasencia, J.L.
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-22T07:28:41Z
dc.date.available2015-09-22T07:28:41Z
dc.date.issued1999
dc.identifier.citationJournal of WSCG. 1999, vol. 7, no. 1-3.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://hdl.handle.net/11025/15830
dc.identifier.urihttp://wscg.zcu.cz/wscg1999/wscg_99_program_short.htm
dc.format4 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectdeformacecs
dc.subjectbuňkacs
dc.subjectlebkacs
dc.subjectobličejcs
dc.subjectrekonstrukcecs
dc.titleLandmark-based 3D Mesh Warping for bone-skin reconstructionen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedThis paper proposes a mathematical model to obtain a portion of the skin of a human head, warping the corresponding portion of neurocranium, using the skin thickness in the craneometrical points that defines the portion of neurocranium and the mesh of the skull contents in the triangle defined by this craneometrical points.en
dc.subject.translatedwarpingen
dc.subject.translatedmeshen
dc.subject.translatedskullen
dc.subject.translatedfaceen
dc.subject.translatedreconstructionen
dc.type.statusPeer-revieweden
Appears in Collections:Volume 7, number 1-3 (1999)

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