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DC poleHodnotaJazyk
dc.contributor.authorSellinger, Dennis
dc.contributor.authorPlemenos, Dimitri
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-24T06:25:38Z
dc.date.available2015-09-24T06:25:38Z
dc.date.issued1997
dc.identifier.citationJournal of WSCG. 1997, vol. 5, no. 1-3, p. 504-513.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg1997/wscg97.htm
dc.identifier.urihttp://hdl.handle.net/11025/15913
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectpočítačová grafikacs
dc.subjectgeometrické modelovánícs
dc.subjectgenerativní modelovánícs
dc.subjectumělá inteligencecs
dc.subjectdeklarativní modelovánícs
dc.subjectznázornění konverzecs
dc.subjectvizuální programovánícs
dc.titleInteractive generative geometric modeling by geometric to declarative representation conversionen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedGenerative modeling environments typically use a semantic description of a scene, which can be processed by a generation system to produce one or more geometric instatnces. In order to support an interactive environment for generative geometric modeling it is necessary to be able to convert a geometric instance into a semantic description. This paper describes such a conversion system, as part of a project to integrate the MULTIFORMES declarative geometric modeling system with a traditional interactive modeler. The conversion algorithm attempts to reverse the hierarchical scene decomposition, used by MULTIFORMES, using a bottom-up process of sub-scene agglomeration. The algorithm has three steps; first, primitive sub-scenes are recognized and discretized, next, connected sub-scenes are agglomerated, and finally disconnected sub-scenes are associated to produce a single hierarchical representation of the scene. If knowledge about the logical organization of the scene exists, this knowledge can be applied to achieve a better semantic scene description. This knowledge may come either from a previous semantic description, its related geometric representation or directly from the designer.en
dc.subject.translatedcomputer graphicsen
dc.subject.translatedgeometric modellingen
dc.subject.translatedgenerative modelingen
dc.subject.translatedartificial intelligenceen
dc.subject.translateddeclarative modellingen
dc.subject.translatedrepresentation conversionen
dc.subject.translatedvisual programmingen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 5, number 1-3 (1997)

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