Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Sellinger, Dennis | |
dc.contributor.author | Plemenos, Dimitri | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2015-09-24T06:25:38Z | |
dc.date.available | 2015-09-24T06:25:38Z | |
dc.date.issued | 1997 | |
dc.identifier.citation | Journal of WSCG. 1997, vol. 5, no. 1-3, p. 504-513. | en |
dc.identifier.issn | 1213-6972 (print) | |
dc.identifier.issn | 1213-6980 (CD-ROM) | |
dc.identifier.issn | 1213-6964 (online) | |
dc.identifier.uri | http://wscg.zcu.cz/wscg1997/wscg97.htm | |
dc.identifier.uri | http://hdl.handle.net/11025/15913 | |
dc.format | 10 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | počítačová grafika | cs |
dc.subject | geometrické modelování | cs |
dc.subject | generativní modelování | cs |
dc.subject | umělá inteligence | cs |
dc.subject | deklarativní modelování | cs |
dc.subject | znázornění konverze | cs |
dc.subject | vizuální programování | cs |
dc.title | Interactive generative geometric modeling by geometric to declarative representation conversion | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | Generative modeling environments typically use a semantic description of a scene, which can be processed by a generation system to produce one or more geometric instatnces. In order to support an interactive environment for generative geometric modeling it is necessary to be able to convert a geometric instance into a semantic description. This paper describes such a conversion system, as part of a project to integrate the MULTIFORMES declarative geometric modeling system with a traditional interactive modeler. The conversion algorithm attempts to reverse the hierarchical scene decomposition, used by MULTIFORMES, using a bottom-up process of sub-scene agglomeration. The algorithm has three steps; first, primitive sub-scenes are recognized and discretized, next, connected sub-scenes are agglomerated, and finally disconnected sub-scenes are associated to produce a single hierarchical representation of the scene. If knowledge about the logical organization of the scene exists, this knowledge can be applied to achieve a better semantic scene description. This knowledge may come either from a previous semantic description, its related geometric representation or directly from the designer. | en |
dc.subject.translated | computer graphics | en |
dc.subject.translated | geometric modelling | en |
dc.subject.translated | generative modeling | en |
dc.subject.translated | artificial intelligence | en |
dc.subject.translated | declarative modelling | en |
dc.subject.translated | representation conversion | en |
dc.subject.translated | visual programming | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Volume 5, number 1-3 (1997) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Sellinger_97.pdf | Plný text | 1,49 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/15913
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