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DC poleHodnotaJazyk
dc.contributor.authorHamill, John
dc.contributor.authorO'Sullivan, Carol
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-04-09T12:56:35Z-
dc.date.available2013-04-09T12:56:35Z-
dc.date.issued2003
dc.identifier.citationJournal of WSCG. 2003, vol. 11, no. 1-3.en
dc.identifier.issn1213-6972
dc.identifier.urihttp://wscg.zcu.cz/wscg2003/Papers_2003/H41.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1628
dc.description.abstractWe present a description of an urban simulation system work in progress. The goal is to create a large-scale immersive simulation of Dublin City that can then be used as a research test bed for various further projects including crowd and traffic simulation, and distributed graphics research. The long-term aim of the project is the evaluation of methods of handling of large data sets efficiently in real-time.en
dc.format5 s., 1 videocs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agency – Science Presscs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agency – Science Presscs
dc.subjectreal-time animacecs
dc.subjecturbanistické prostředícs
dc.subjectpočítačová simulacecs
dc.titleVirtual Dublin: a framework for real-time urban simulationen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedreal-time animationen
dc.subject.translatedurban environmentsen
dc.subject.translatedcomputer simulationen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 11, number 1-3 (2003)

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H41-2.avi9,32 MBAVIZobrazit/otevřít


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