Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Nienhaus, M. | |
dc.contributor.author | Doellner, Juergen | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-04-18T08:16:18Z | - |
dc.date.available | 2013-04-18T08:16:18Z | - |
dc.date.issued | 2003 | |
dc.identifier.citation | Journal of WSCG. 2003, vol. 11, no. 1-3. | en |
dc.identifier.issn | 1213-6972 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2003/Papers_2003/D73.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/1689 | |
dc.description.abstract | In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important edges of 3D scene objects, and includes silhouette edges, border edges, and crease edges. The edge map allows us to derive and augment a wide range of nonphotorealistic rendering styles. Furthermore, the algorithm is designed to be orthogonal to complementary realtime rendering techniques. The implementation is based on multipass rendering: First, we extract geometrical properties of 3D scene objects generating image-space data similar to G-buffers. Next, we extract discontinuities in the image-space data using common graphics hardware to emulate image-processing operations. In subsequent rendering passes, the algorithm applies texture mapping to combine the edge map with 3D scene objects. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | UNION Agency – Science Press | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © UNION Agency – Science Press | cs |
dc.subject | real-time vykreslování | cs |
dc.subject | nefotorealistické vykreslování | cs |
dc.subject | 3D objekty | cs |
dc.title | Edge-enhancement: an algorithm for real-time | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | real-time rendering | en |
dc.subject.translated | non-photorealistic rendering | en |
dc.subject.translated | 3D objects | en |
dc.type.status | Peer-reviewed | en |
Appears in Collections: | Volume 11, number 1-3 (2003) |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/1689
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