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DC poleHodnotaJazyk
dc.contributor.authorMokhtari, M.
dc.contributor.authorLemieux, F.
dc.contributor.authorBernier, F.
dc.contributor.authorOuellet, D.
dc.contributor.authorDrouin, R.
dc.contributor.authorLaurendeau, D.
dc.contributor.authorBranzan-Albu, A.
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-04-19T07:31:12Z
dc.date.available2013-04-19T07:31:12Z
dc.date.issued2004
dc.identifier.citationJournal of WSCG. 2004, vol. 12, no. 1-3, p. 293-300.en
dc.identifier.issn1213-6972
dc.identifier.urihttp://wscg.zcu.cz/wscg2004/Papers_2004_Full/D23.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1703
dc.description.abstractThe levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensori-motor systems, both hardware and software, are the components of a VR system that contribute to generate the VEs and to create the feeling of being there. This paper reviews the different visu-alization hardware/software components that are at the heart of a VR system and provides means for assessing their perform-ance in the context of various applications. Because of its historical and functional importance in the field of VR, visualiza-tion hardware is reviewed first (HMDs, VRDs, stereo glasses, CRT, LCD monitors and Plasma displays...). Then, a list of the most important insights, which should be addressed when designing and assembling a VR system, are discussed. Finally, visualization software is covered in the context of the available hardware components.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agencycs
dc.subjectvirtuální prostředícs
dc.subjectvirtuální realitacs
dc.subjectvizualizační hardwarecs
dc.subjectvizualizační softwarecs
dc.titleVirtual environment and sensori-motor activities: visualizationen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedvirtual environmenten
dc.subject.translatedvirtual realityen
dc.subject.translatedvisualization hardwareen
dc.subject.translatedvisualization softwareen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 12, number 1-3 (2004)

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