Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Mokhtari, M. | |
dc.contributor.author | Lemieux, F. | |
dc.contributor.author | Bernier, F. | |
dc.contributor.author | Ouellet, D. | |
dc.contributor.author | Drouin, R. | |
dc.contributor.author | Laurendeau, D. | |
dc.contributor.author | Branzan-Albu, A. | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-04-19T07:31:12Z | |
dc.date.available | 2013-04-19T07:31:12Z | |
dc.date.issued | 2004 | |
dc.identifier.citation | Journal of WSCG. 2004, vol. 12, no. 1-3, p. 293-300. | en |
dc.identifier.issn | 1213-6972 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2004/Papers_2004_Full/D23.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/1703 | |
dc.description.abstract | The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensori-motor systems, both hardware and software, are the components of a VR system that contribute to generate the VEs and to create the feeling of being there. This paper reviews the different visu-alization hardware/software components that are at the heart of a VR system and provides means for assessing their perform-ance in the context of various applications. Because of its historical and functional importance in the field of VR, visualiza-tion hardware is reviewed first (HMDs, VRDs, stereo glasses, CRT, LCD monitors and Plasma displays...). Then, a list of the most important insights, which should be addressed when designing and assembling a VR system, are discussed. Finally, visualization software is covered in the context of the available hardware components. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | UNION Agency | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © UNION Agency | cs |
dc.subject | virtuální prostředí | cs |
dc.subject | virtuální realita | cs |
dc.subject | vizualizační hardware | cs |
dc.subject | vizualizační software | cs |
dc.title | Virtual environment and sensori-motor activities: visualization | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | virtual environment | en |
dc.subject.translated | virtual reality | en |
dc.subject.translated | visualization hardware | en |
dc.subject.translated | visualization software | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Volume 12, number 1-3 (2004) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
D23.pdf | 406,09 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/1703
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