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DC poleHodnotaJazyk
dc.contributor.authorLai, Wei-Hao
dc.contributor.authorTang, Chang-Yu
dc.contributor.authorChang, Chun-Fa
dc.contributor.editorSkala, Václav
dc.date.accessioned2018-04-16T08:20:34Z-
dc.date.available2018-04-16T08:20:34Z-
dc.date.issued2017
dc.identifier.citationWSCG 2017: poster papers proceedings: 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 1-5.en
dc.identifier.isbn978-80-86943-46-6
dc.identifier.issn2464-4617
dc.identifier.uriwscg.zcu.cz/WSCG2017/!!_CSRN-2703.pdf
dc.identifier.urihttp://hdl.handle.net/11025/29604
dc.description.abstractRay tracing is one of the most important rendering techniques in computer graphics. By means of simulating reflection and refraction of light transportation, ray tracing generates more photorealistic images than scanline rendering. However, the high computational cost is the main disadvantage of ray tracing algorithm. In recent years, the computing power of GPU has increased dramatically, and general-purpose computing on graphics processing units (GPGPU) has become popular. Many scholars have presented some physically based rendering methods with CUDA or OpenCL in order to improve image quality and increase rendering speed. Because rasterization is the mainstream in the gaming industry, there is still a long way to go to make ray tracing accepted by the industry in the near future. We introduce a ray tracing API integration for OpenGL applications that can replace the original OpenGL rasterization with ray tracing by simply adding a few lines of code, and the ray tracing algorithm in this API is parallelized by OpenCL.en
dc.format5 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG 2017: poster papers proceedingsen
dc.rights© Václav Skala - Union Agencycs
dc.subject3D vykreslovánícs
dc.subjecttrasování paprskucs
dc.subjectherní motorcs
dc.subjectparalelní výpočetní technikacs
dc.subjectOpenCLcs
dc.titleRay tracing API integration for OpenGL applicationsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translated3D renderingen
dc.subject.translatedray tracingen
dc.subject.translatedgame engineen
dc.subject.translatedparallel computingen
dc.subject.translatedOpenCLen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG 2017: Poster Papers Proceedings

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