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DC poleHodnotaJazyk
dc.contributor.authorHernando, Roger
dc.contributor.authorChica, Antoni
dc.contributor.authorVazquez, Pere-Pau
dc.contributor.editorSkala, Václav
dc.date.accessioned2018-05-18T07:01:40Z-
dc.date.available2018-05-18T07:01:40Z-
dc.date.issued2016
dc.identifier.citationWSCG '2016: short communications proceedings: The 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech RepublicMay 30 - June 3 2016, p. 89-96.en
dc.identifier.isbn978-80-86943-58-9
dc.identifier.issn2464-4617
dc.identifier.uriwscg.zcu.cz/WSCG2016/!!_CSRN-2602.pdf
dc.identifier.urihttp://hdl.handle.net/11025/29691
dc.description.abstractSkin is one of the most difficult materials to reproduce in computer graphics, mainly due to two major factors: First, the complexity of the light interactions happening at the subsurface layers of skin, and second, the high sensitivity of our perceptual system to the artificial imperfections commonly appearing in synthetic skin models. Many current approaches mix physically-based algorithms with image-based improvements to achieve realistic skin rendering in realtime. Unfortunately, those algorithms still suffer from artifacts such as halos or incorrect diffusion. Some of these artifacts (e.g. incorrect diffusion) are especially noticeable if the models have not been previously segmented. In this paper we present some extensions to the Separable Subsurface Scattering (SSSS) framework that reduce those artifacts while still maintaining a high framerate. The result is an improved algorithm that achieves high quality rendering for models directly obtained from scanners, not requiring further processing.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2016: short communications proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectvykreslení kůžecs
dc.subjectpodpovrchový rozptylcs
dc.subjectfyzické vykreslovánícs
dc.titleOptimized skin rendering for scanned modelsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedskin renderingen
dc.subject.translatedsubsurface scatteringen
dc.subject.translatedphysically-based renderingen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2016: Short Papers Proceedings

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