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DC poleHodnotaJazyk
dc.contributor.authorMartirosov, Sergo
dc.contributor.authorHořejší, Petr
dc.contributor.authorKopeček, Pavel
dc.contributor.authorBureš, Marek
dc.contributor.authorŠimon, Michal
dc.date.accessioned2022-02-21T11:00:18Z-
dc.date.available2022-02-21T11:00:18Z-
dc.date.issued2021
dc.identifier.citationMARTIROSOV, S. HOŘEJŠÍ, P. KOPEČEK, P. BUREŠ, M. ŠIMON, M. The Effect of Training in Virtual Reality on the Precision of Hand Movements. Applied Sciences, 2021, roč. 11, č. 17, s. nestránkováno. ISSN: 2076-3417cs
dc.identifier.issn2076-3417
dc.identifier.uri2-s2.0-85114191574
dc.identifier.urihttp://hdl.handle.net/11025/46969
dc.format19 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherMDPIen
dc.relation.ispartofseriesApplied Sciencesen
dc.rights© authorsen
dc.titleThe Effect of Training in Virtual Reality on the Precision of Hand Movementsen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedThe main point of the work was to use virtual reality to discover its benefits on training, specifically on the precision of hand movements in specific settings, and then evaluate its effects both for virtual reality and the transfer of the results to the real world. A virtual reality simulation was created using the Unity3D game engine and real-world experimental material was also pre-pared. A total of 16 participants took part in the training, which lasted for approximately one month. Once the data was gathered from both the virtual reality and real-world tests, we carried out in-depth statistical analysis. The results suggest positive outcomes in most aspects in virtual reality training productivity, but only partial transfer of the training benefits to the real world scenario. The possible reasons for this are described in the work and sugges-tions are given to duplicate the study with different variables to try to achieve different results.en
dc.subject.translatedvirtual environmentsen
dc.subject.translatedtrainingen
dc.subject.translatedmanuals and instructionsen
dc.subject.translatedcontrols and input devicesen
dc.subject.translatedhuman erroren
dc.identifier.doi10.3390/app11178064
dc.type.statusPeer-revieweden
dc.identifier.document-number694089000001
dc.identifier.obd43933496
dc.project.IDSGS-2021-028/Vývojové a tréninkové prostředky pro interakci člověka a kyber-fyzického výrobního systémucs
Vyskytuje se v kolekcích:Články / Articles (KPV)
OBD

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