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DC poleHodnotaJazyk
dc.contributor.authorSandu, Roman
dc.contributor.authorShcherbakov, Alexandr
dc.contributor.editorSkala, Václav
dc.date.accessioned2023-10-03T15:36:13Z
dc.date.available2023-10-03T15:36:13Z
dc.date.issued2023
dc.identifier.citationJournal of WSCG. 2023, vol. 31, no. 1-2, p. 63-70.en
dc.identifier.issn1213 – 6972 (hard copy)
dc.identifier.issn1213 – 6980 (CD-ROM)
dc.identifier.issn1213 – 6964 (on-line)
dc.identifier.urihttp://hdl.handle.net/11025/54285
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectrámový grafcs
dc.subjectdynamické přidělování úložištěcs
dc.subjectaliasing zdrojůcs
dc.subjectopětovné použití paměti gpucs
dc.subjectdx12cs
dc.subjectvulkancs
dc.titleA Resource Allocation Algorithm for a History-Aware Frame Graphen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedWe consider the problem of memory consumption by a real-time GPU-accelerated graphical application. A history of a resource is defined for a particular frame to be the final contents of such a resource at the end of the previ ous frame. When organizing a graphical application using a frame rendering graph approach, it makes sense to implement automatic serving of resource history read requests of nodes. In absence of history resource requests, allocating resources for a fixed frame graph is the classic problem of dynamic storage allocation (DSA). In this paper, we formulate a generalization of DSA that enables memory reuse for resources with history requests and provide a practical approximate algorithm for solving it.en
dc.subject.translatedframe graphen
dc.subject.translateddynamic storage allocationen
dc.subject.translatedresource aliasingen
dc.subject.translatedgpu memory reuseen
dc.subject.translateddx12en
dc.subject.translatedvulkanen
dc.identifier.doihttps://www.doi.org/10.24132/JWSCG.2023.7
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 31, Number 1-2 (2023)

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