Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Sandu, Roman | |
dc.contributor.author | Shcherbakov, Alexandr | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2023-10-03T15:36:13Z | |
dc.date.available | 2023-10-03T15:36:13Z | |
dc.date.issued | 2023 | |
dc.identifier.citation | Journal of WSCG. 2023, vol. 31, no. 1-2, p. 63-70. | en |
dc.identifier.issn | 1213 – 6972 (hard copy) | |
dc.identifier.issn | 1213 – 6980 (CD-ROM) | |
dc.identifier.issn | 1213 – 6964 (on-line) | |
dc.identifier.uri | http://hdl.handle.net/11025/54285 | |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.rights | © Václav Skala - UNION Agency | en |
dc.subject | rámový graf | cs |
dc.subject | dynamické přidělování úložiště | cs |
dc.subject | aliasing zdrojů | cs |
dc.subject | opětovné použití paměti gpu | cs |
dc.subject | dx12 | cs |
dc.subject | vulkan | cs |
dc.title | A Resource Allocation Algorithm for a History-Aware Frame Graph | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | We consider the problem of memory consumption by a real-time GPU-accelerated graphical application. A history of a resource is defined for a particular frame to be the final contents of such a resource at the end of the previ ous frame. When organizing a graphical application using a frame rendering graph approach, it makes sense to implement automatic serving of resource history read requests of nodes. In absence of history resource requests, allocating resources for a fixed frame graph is the classic problem of dynamic storage allocation (DSA). In this paper, we formulate a generalization of DSA that enables memory reuse for resources with history requests and provide a practical approximate algorithm for solving it. | en |
dc.subject.translated | frame graph | en |
dc.subject.translated | dynamic storage allocation | en |
dc.subject.translated | resource aliasing | en |
dc.subject.translated | gpu memory reuse | en |
dc.subject.translated | dx12 | en |
dc.subject.translated | vulkan | en |
dc.identifier.doi | https://www.doi.org/10.24132/JWSCG.2023.7 | |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Volume 31, Number 1-2 (2023) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
!_2023-Journal_WSCG-73-80.pdf | Plný text | 1,13 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/54285
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