Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Braun, Norbert | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-07-17T09:55:51Z | |
dc.date.available | 2013-07-17T09:55:51Z | |
dc.date.issued | 2002 | |
dc.identifier.citation | Journal of WSCG. 2002, vol. 10, no. 1-2, p. 333-340. | en |
dc.identifier.issn | 1213-6972 (print) | |
dc.identifier.issn | 1213-6980 (CD-ROM) | |
dc.identifier.issn | 1213-6964 (online) | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2002/Papers_2002/D61.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/5997 | |
dc.description.abstract | The art of conversation is a well-known interaction type between humans. Human-computer interfaces that follow this metaphor struggle with complex problems of speech understanding, speech generation and intelligent conversational behavior in general. This paper presents an approach that gives a simple, explicit symbolic model of conversation between human and computer to be used by interface designers as an abstract platform of conversational interaction – without being forced to regard the basic implementations of speech systems or graphical anthropomorphic avatars or virtual humans and therefore free from the problems of basic media manipulation. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | UNION Agency | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © UNION Agency | cs |
dc.subject | interakce člověk-počítač | cs |
dc.subject | symbolické modelování | cs |
dc.subject | umělá inteligence | cs |
dc.subject | počítačové hry | cs |
dc.subject | konverzace | cs |
dc.title | Symbolic conversation modeling as abstract part of the user interface | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | human computer interaction | en |
dc.subject.translated | symbolic modeling | en |
dc.subject.translated | artificial intelligence | en |
dc.subject.translated | computer games | en |
dc.subject.translated | conversation | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Volume 10, number 1-2 (2002) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
D61.pdf | Plný text | 1,49 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/5997
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