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dc.contributor.authorGuthe, Stefan
dc.contributor.authorGumhold, Stefan
dc.contributor.authorStraßer, Wolfgang
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-07-24T13:30:51Z-
dc.date.available2013-07-24T13:30:51Z-
dc.date.issued2002
dc.identifier.citationWSCG '2002: Short Communication Papers: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň: Conference proceedings, p. 33-41.en
dc.identifier.isbn1213-6972 (hardcopy)
dc.identifier.isbn1213-6980 (CD-ROM)
dc.identifier.isbn1213-6964 (on-line)
dc.identifier.urihttp://wscg.zcu.cz/wscg2002/Papers_2002/C19.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6033
dc.description.abstractThis paper introduces a new approach to the visualization of volumetric vector fields with an adaptive distribution of animated particles that show properties of the underlying steady flow. The shape of the particles illustrates the direction of the vector field in a natural way. The particles are transported along streamlines and their velocity reflects the local magnitude of the vector field. Further physical quantities of the underlying flow can be mapped to the emissive color, the transparency and the length of the particles. A major effort has been made to achieve interactive frame rates for the animation of a large number of particles while minimizing the error of the computed streamlines. There are three main advantages of the new method. Firstly, the animation of the particles diminishes the inherent occlusion problem of volumetric vector field visualization, as the human eye can trace an animated particle even if it is highly occluded. The second advantage is the variable resolution of the visualization method. More particles are distributed in regions of interest. We present a method to automatically adjust the resolution to features of the vector field. Finally, our method is scalable to the computational and rasterization power of the visualization system by simply adjusting the number of visualized particles.en
dc.format7 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agencyen
dc.relation.ispartofseriesWSCG '2002: Short Communication Papersen
dc.rights© UNION Agencycs
dc.subjectvizualizace tokucs
dc.subjectvizualizace vektorového polecs
dc.subjectanimace tokucs
dc.titleInteractive visualization of volumetric vector fields using texture based particlesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedflow visualizationen
dc.subject.translatedvector field visualizationen
dc.subject.translatedflow animationen
dc.type.statusPeer-revieweden
Appears in Collections:WSCG '2002: Short Communication Papers

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