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dc.contributor.authorKim, Sung-Soo
dc.contributor.authorChoe, Seung-Keol
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-07-24T13:43:22Z-
dc.date.available2013-07-24T13:43:22Z-
dc.date.issued2002
dc.identifier.citationWSCG '2002: Short Communication Papers: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň: Conference proceedings, p. 51-58.en
dc.identifier.isbn1213-6972 (hardcopy)
dc.identifier.isbn1213-6980 (CD-ROM)
dc.identifier.isbn1213-6964 (on-line)
dc.identifier.urihttp://wscg.zcu.cz/wscg2002/Papers_2002/D73.zip
dc.identifier.urihttp://hdl.handle.net/11025/6035
dc.description.abstractSilhouette information has been used to enhance artistic rendering of 3D objects.We present a new method for progressive silhouette rendering of triangle mesh of arbitrary topology by using parameterized brush functions in various styles. The proposed progressive silhouette rendering framework is consist of two major steps; one is mesh simplification for silhouette feature preservation and the other is the stylized silhouette edge rendering. We also improve the mesh simplification algorithm that can preserve silhouette and volume of arbitrary mesh for silhouette rendering. First, for a given mesh, we can obtain progressive mesh(PM) through our proposed mesh simplification algorithm at the preprocessing step. Then, we can render silhouette edges by various kinds of effects progressively by performing the refinement of a given PM from a base mesh. Results demonstrate that progressive silhouette rendering which use the progressive mesh and brush functions can cause effect that a person sketches an arbitrary object gradually.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agencyen
dc.relation.ispartofseriesWSCG '2002: Short Communication Papersen
dc.rights© UNION Agencycs
dc.subjectnefotorealistické vykreslovánícs
dc.subjectsimplifikace mřížkycs
dc.subjectprogresivní skicovánícs
dc.subjectsiluetycs
dc.titleStylized silhouette rendering using progressive meshesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatednon-photorealistic renderingen
dc.subject.translatedmesh simplificationen
dc.subject.translatedprogressive sketchingen
dc.subject.translatedsilhouettesen
dc.type.statusPeer-revieweden
Appears in Collections:WSCG '2002: Short Communication Papers

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