Název: Fast algorithms of plant computation based on substructure instances
Autoři: Yan, Hong-Ping
Barczi, Jean Francois
De Reffye, Phillipe
Hu, Bao-Gang
Citace zdrojového dokumentu: WSCG '2002: Short Communication Papers: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň: Conference proceedings, p. 145-152.
Datum vydání: 2002
Nakladatel: UNION Agency
Typ dokumentu: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2002/Papers_2002/F37.pdf
http://hdl.handle.net/11025/6048
ISBN: 1213-6972 (hardcopy)
1213-6980 (CD-ROM)
1213-6964 (on-line)
Klíčová slova: rychlé algoritmy;substruktury;rostliny
Klíčová slova v dalším jazyce: fast algorithms;substructure;plants
Abstrakt: Fast rendering and botanically faithful description of plants are a real challenge in computer graphics. Usually, plant production is computed using the method internode by internode, while there exist a lot of buds in an individual tree, therefore, this approach is quite time-consuming even for a medium-size tree. In this paper, we present a new algorithm based on substructure instances to quickly compute plants’ production, and then, for certain plant architectural models, combine with the geometrical rules to create a substructure library. Finally, we construct 3D virtual plants using 3D organs. Compared with the classical method in computing and constructing plant structures, the algorithm described in this paper is much faster while keeping botanical nature of plant. The algorithm can be generalized to most plant species.
Práva: © UNION Agency
Vyskytuje se v kolekcích:WSCG '2002: Short Communication Papers

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