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dc.contributor.authorDanaher, Maurice
dc.contributor.authorCreemers, Warren
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-08-20T10:42:09Z-
dc.date.available2013-08-20T10:42:09Z-
dc.date.issued2002
dc.identifier.citationWSCG '2002: Posters: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň, p. 5-8.en
dc.identifier.isbn80-903100-0-1
dc.identifier.urihttp://wscg.zcu.cz/wscg2002/Papers_2002/E47.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6068
dc.description.abstractIn this paper methods are presented for the visualisation of plant life for games and other graphics simulations in real time. Current systems generally use a very limited number of models of plants that are created in advance and loaded into the system at execution time. Real-time generation saves disk space and allows for a great variety of plants to be used in a game. The methods described here will allow the creation of interesting and varied plant life and thus produce a far richer, more appealing and engrossing environment for users.en
dc.format4 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agencyen
dc.relation.ispartofseriesWSCG '2002: Postersen
dc.rights© UNION Agencycs
dc.subjectživot rostlincs
dc.subjectreal-time vizualizacecs
dc.titleAn approach to real-time plant creationen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedplant lifeen
dc.subject.translatedreal-time visualizationen
dc.type.statusPeer-revieweden
Appears in Collections:WSCG '2002: Posters

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