Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Danaher, Maurice | |
dc.contributor.author | Creemers, Warren | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-08-20T10:42:09Z | - |
dc.date.available | 2013-08-20T10:42:09Z | - |
dc.date.issued | 2002 | |
dc.identifier.citation | WSCG '2002: Posters: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň, p. 5-8. | en |
dc.identifier.isbn | 80-903100-0-1 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2002/Papers_2002/E47.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/6068 | |
dc.description.abstract | In this paper methods are presented for the visualisation of plant life for games and other graphics simulations in real time. Current systems generally use a very limited number of models of plants that are created in advance and loaded into the system at execution time. Real-time generation saves disk space and allows for a great variety of plants to be used in a game. The methods described here will allow the creation of interesting and varied plant life and thus produce a far richer, more appealing and engrossing environment for users. | en |
dc.format | 4 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | UNION Agency | en |
dc.relation.ispartofseries | WSCG '2002: Posters | en |
dc.rights | © UNION Agency | cs |
dc.subject | život rostlin | cs |
dc.subject | real-time vizualizace | cs |
dc.title | An approach to real-time plant creation | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | plant life | en |
dc.subject.translated | real-time visualization | en |
dc.type.status | Peer-reviewed | en |
Appears in Collections: | WSCG '2002: Posters |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/6068
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