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dc.contributor.authorSilva, Adriano C. D.
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-08-20T13:22:34Z-
dc.date.available2013-08-20T13:22:34Z-
dc.date.issued2002
dc.identifier.citationWSCG '2002: Posters: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň, p. 49-53.en
dc.identifier.isbn80-903100-0-1
dc.identifier.urihttp://wscg.zcu.cz/wscg2002/Papers_2002/F5.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6079
dc.description.abstractThe presented paper is part of a prototyping effort in the sense of searching solutions for combat systems, where through the use of virtual reality and feedback control techniques is provided a real time aircraft decision system for an operational combat environment. Using virtual reality to develop the prototyping and simulation for highly complex systems is quite advantageous, once that it provides an appropriated system follow up with lower cost and higher safety.en
dc.format4 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agencyen
dc.relation.ispartofseriesWSCG '2002: Postersen
dc.rights© UNION Agencycs
dc.subjectvizualizacecs
dc.subjectvirtuální realitacs
dc.subjectautonomní adaptivní kontrolacs
dc.subjectreal-time systémycs
dc.titleGraphic simulator for adversary adaptive agents in war environments with real time parallel processingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedvisualizationen
dc.subject.translatedvirtual realityen
dc.subject.translatedautonomous adaptive controlen
dc.subject.translatedreal-time systemsen
dc.type.statusPeer-revieweden
Appears in Collections:WSCG '2002: Posters

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