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DC poleHodnotaJazyk
dc.contributor.authorLing-Chieh, Lin
dc.contributor.authorZen-Chung, Shih
dc.contributor.authorTsai, Yu-Ting
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-11-28T12:32:54Z-
dc.date.available2013-11-28T12:32:54Z-
dc.date.issued2004
dc.identifier.citationWSCG '2004: Short Communications: the 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2004, 2.-6. February 2004 Plzeň, p. 289-296.en
dc.identifier.isbn80-903100-5-2
dc.identifier.urihttp://wscg.zcu.cz/WSCG2004/Papers_2004_Short/G31.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6569
dc.description.abstractGood camera control and planning techniques in 3D comput er games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of-view techniques to control the scene camera. We believe applications of some basic cinematic camera planning methods in computer games will enrich player’s gaming experience. In this paper, we discuss the principles of camera control in real-time 3D computer games and concepts of cinematography, encapsulating both of them into camera modules. We also present a system for event-driven camera modules selecti on which is connected to the interactive environment in 3D computer games. Furthermore, some methods to solve the conflict between camera placement and frame coherence are also described. Finally, a practical method to avoid obstruction is used in this system to consider the visibility of important objects.en
dc.format8 s., 2 videa.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2004: Short Communicationsen
dc.rights© Václav Skala - UNION Agencycs
dc.subject3D počítačové hrycs
dc.subjectfilmové ovládání kamerycs
dc.titleCinematic Camera Control in 3D Computer Gamesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translated3D computer gamesen
dc.subject.translatedcinematic camera controlen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2004: Short Communications

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Soubor Popis VelikostFormát 
G31.pdfPlný text212,01 kBAdobe PDFZobrazit/otevřít
G31-1.mpgVideo 15,77 MBMPEGZobrazit/otevřít
G31-2.mpgVideo 24,9 MBMPEGZobrazit/otevřít


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