Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Le Garrec, Jérémie | |
dc.contributor.author | Andriot, Claude | |
dc.contributor.author | Merlhiot, Xavier | |
dc.contributor.author | Bidaud, Philippe | |
dc.contributor.editor | Jorge, Joaquim | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-12-16T12:27:38Z | - |
dc.date.available | 2013-12-16T12:27:38Z | - |
dc.date.issued | 2006 | |
dc.identifier.citation | WSCG '2006: Short Papers Proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 - February 2, 2006, p. 87-92. | en |
dc.identifier.isbn | 80-86943-05-4 | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2006/Papers_2006/Short/!WSCG2006_Short_Proceedings_Final.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/6601 | |
dc.description.abstract | This paper describes a physically-based simulation for grasping tasks in an interactive environment. Fingertips and interacting objects are based on quasi-rigid models. The quasi-rigid model combines a rigid model for dynamic simulation and a deformable model for resolving local contact with friction and surface deformation. We simulate deformation by adding compliance on control points in the contact area based on point primitives. We use a Coulomb's law description to add friction phenomenon in the virtual environment. A linearized formulation of this model in the contact space and an iterative Gauss-Seidel like algorithm are able to solve complex multi-contacts problem between deformable objects in real time. Our method computes consistent and realistic contact surface in a stable way. This allows us to couple this system with an optical motion capture system for Virtual Reality applications. | en |
dc.format | 6 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.relation.ispartofseries | WSCG '2006: Short Papers Proceedings | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | virtuální uchopování | cs |
dc.subject | real-time simulace | cs |
dc.subject | deformovatelné modely | cs |
dc.subject | snímání pohybu | cs |
dc.title | Virtual Grasping of Deformable Objects with Exact Contact Friction in Real Time | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | virtual grasping | en |
dc.subject.translated | real-time simulation | en |
dc.subject.translated | deformable models | en |
dc.subject.translated | motion capture | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2006: Short Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Garrec.pdf | Plný text | 466,31 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/6601
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