Název: | Frequency-based Progressive Rendering of Continuous Scatterplots |
Autoři: | Molchanov, Vladimir Fofonov, Alexey Linsen, Lars |
Citace zdrojového dokumentu: | Journal of WSCG. 2013, vol. 21, no. 1, p. 49-58. |
Datum vydání: | 2013 |
Nakladatel: | Václav Skala - Union Agency |
Typ dokumentu: | článek article |
URI: | http://wscg.zcu.cz/WSCG2013/!_2013_J_WSCG-1.pdf http://hdl.handle.net/11025/6871 |
ISSN: | 1213–6972 (hardcopy) 1213-6980 (CD-ROM) 1213–6964 (on-line) |
Klíčová slova: | progresivní vykreslování;Fourierova transformace;objemová data;bodový graf |
Klíčová slova v dalším jazyce: | progressive rendering;Fourier transform;volumetric data;scatter plot |
Abstrakt: | Continuous scatterplots are a consistent tool for the visual representation and exploration of continuous multivariate data defined on a continuous domain. Due to the complexity of the construction algorithm, application of continuous scatterplots is limited in terms of data size and screen resolution when interactive frame rates are desired. Progressive rendering is a paradigm of displaying an approximative visual outcome early on, which iteratively and incrementally gets improved until convergence to the final result is reached. This approach maintains the interactivity of the system and allows the user to make decisions immediately, i.e., much earlier than the end of the computation process. We propose a method for progressive rendering of continuous scatterplots based on a Fourier representation. By iteratively advancing from low to high frequencies and inverting the spectrum representation after each iteration, a series of scatterplots converging to the final result is generated and rendered. We demonstrate that this convergence is monotonic and that the proposed approach is more efficient than state-of-the-art methods, i.e., we can faster produce high-quality approximations. We propose to embed this idea into a hybrid approach which allows balancing the trade-off between quality of the image appearing first and its computation time. The proposed algorithms were implemented on the GPU. |
Práva: | © Václav Skala - UNION Agency |
Vyskytuje se v kolekcích: | Volume 21, Number 1 (2013) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
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Molchanov.pdf | Plný text | 1,63 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/6871
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