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DC poleHodnotaJazyk
dc.contributor.authorMorgenroth, Dieter
dc.contributor.authorWeiskopf, Daniel
dc.contributor.authorEberhardt, Bernhard
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-02-03T07:54:32Z
dc.date.available2014-02-03T07:54:32Z
dc.date.issued2013
dc.identifier.citationJournal of WSCG. 2013, vol. 21, no. 3, p. 163-172.en
dc.identifier.issn1213–6972 (Hardcopy)
dc.identifier.issn1213–6980 (CD-ROM)
dc.identifier.issn1213–6964 (on-line)
dc.identifier.urihttp://wscg.zcu.cz/WSCG2013/!_2013_J_WSCG-3.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6986
dc.description.abstractWe propose an approach to simulating and rendering physically based fluid effects in a VFX production environment using a client/server architecture that is practical for distributed simulation resources and that can be seamlessly integrated into commercial 3D animation packages. The fluid simulation implements smoothed particle hydrodynamics (SPH). We extend the concept of surface particles by introducing blind particles that facilitate efficient direct raytracing of isosurfaces. We evaluate the performance of our approach with local simulation on CPUs and GPUs and distributed GPU simulation. We demonstrate the integration into the animation package 3ds Max and the VRay raytracer. The usability of the VFX production pipeline is assessed by a user study with VFX professionals and animation experts.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - Union Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectnumerická hydrodynamikacs
dc.subjectVFX potrubícs
dc.subjectpřímé vykreslování paprskucs
dc.subjectimplicitní plochycs
dc.titleDistributed VFX Architecture for SPH Simulationen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedsmoothed particle hydrodynamicsen
dc.subject.translatedVFX pipelineen
dc.subject.translateddirect ray tracingen
dc.subject.translatedimplicit surfacesen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 21, Number 3 (2013)

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