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dc.contributor.authorGumbau, Jesús
dc.contributor.authorGonzález, Carlos
dc.contributor.authorChover, Miguel
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-01-17T13:27:57Z
dc.date.available2013-01-17T13:27:57Z
dc.date.issued2006
dc.identifier.citationWSCG '2006: Posters proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 15-16.en
dc.identifier.isbn80-86943-04-6
dc.identifier.urihttp://wscg.zcu.cz/WSCG2006/Papers_2006/Poster/!WSCG2006_Poster_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/865
dc.description.abstractThis paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mesh. This method takes advantage of the fact that there must be a correspondence between the texture coordinates of the low resolution mesh and the ones of the high resolution mesh. The proposed method for normal map generation is a brand-new method, since nowadays this process is being performed through software techniques. Hardware generation greatly reduces time in comparison with present-day solutions. Moreover, it allows for a dynamic modification of the map. There are some restrictions in relation to how texture coordinates must be distributed. However, this approach works perfectly with simplified models where these restrictions are fulfilled. This method makes use of vertex and pixel shaders for the normal map generation.en
dc.format2 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2006: Posters proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectgenerování mapcs
dc.subjectobrazové kartycs
dc.subjectzjednodušená síťovinacs
dc.titleFast GPU-based normal map generation for simplifieden
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedmap generationen
dc.subject.translatedgraphic processing unitsen
dc.subject.translatedsimplified meshen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2006: Posters proceedings

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