Prohlížení dle Předmět grafický hardware

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Datum vydáníNázevAutor
2005Algorithms and hardware for data compression in point rendering applicationsMallón, P. N.; Bóo, M.; Amor, M.; Bruguera, J. D.
2003An architecture for hierarchical collision detectionZachmann, Gabriel; Knittel, Günter
2004Detection of collisions and self-collisions using image-space techniquesHeidelberger, Bruno; Teschner, Matthias; Gross, Markus
2003Hardware accelerated point rendering of isosurfacesBærentzen, J. Andreas; Christensen, Niels Jørgen
2004Hardware accelerated soft shadows using penumbra quadsArvo, Jukka; Westerholm, Jan
2007Hardware-accelerated point-based rendering of surfaces and volumesTejada, Eduardo; Schafhitzel, Tobias; Ertl, Thomas
2007Hardware-accelerated ray-triangle intersection testing for high-performance collision detectionKim, Sung-Soo; Nam, Seung-Woo; Kim, Do-Hyung; Lee, In-Ho
2004Hierarchical disparity estimation with programmable 3D hardwareZach, Christopher; Karner, Konrad; Bischof, Horst
2005Multi-mesh caching and hardware sampling for progressive and interactive renderingFournier, Gabriel; Péroche, Bernard
2003Quality issues of hardware-accelerated high-quality filtering on PC graphics hardwareHadwiger, M.; Huaser, Helvig; Möller, Torsten
2004Real-time hardware accelerated renderingSzijártó, Gábor; Koloszár, József
2003Real-time soft shadows using a single light sampleKirsch, Florian; Döllner, Jürgen
2003Real-time terrain rendering using smooth hardware optimized level of detailLarsen, Bent Dalgaard; Christensen, Niels Jørgen