Prohlížení dle Předmět grafický hardware
Zobrazují se výsledky 1 až 13 z 13
Datum vydání | Název | Autor |
2005 | Algorithms and hardware for data compression in point rendering applications | Mallón, P. N.; Bóo, M.; Amor, M.; Bruguera, J. D. |
2003 | An architecture for hierarchical collision detection | Zachmann, Gabriel; Knittel, Günter |
2004 | Detection of collisions and self-collisions using image-space techniques | Heidelberger, Bruno; Teschner, Matthias; Gross, Markus |
2003 | Hardware accelerated point rendering of isosurfaces | Bærentzen, J. Andreas; Christensen, Niels Jørgen |
2004 | Hardware accelerated soft shadows using penumbra quads | Arvo, Jukka; Westerholm, Jan |
2007 | Hardware-accelerated point-based rendering of surfaces and volumes | Tejada, Eduardo; Schafhitzel, Tobias; Ertl, Thomas |
2007 | Hardware-accelerated ray-triangle intersection testing for high-performance collision detection | Kim, Sung-Soo; Nam, Seung-Woo; Kim, Do-Hyung; Lee, In-Ho |
2004 | Hierarchical disparity estimation with programmable 3D hardware | Zach, Christopher; Karner, Konrad; Bischof, Horst |
2005 | Multi-mesh caching and hardware sampling for progressive and interactive rendering | Fournier, Gabriel; Péroche, Bernard |
2003 | Quality issues of hardware-accelerated high-quality filtering on PC graphics hardware | Hadwiger, M.; Huaser, Helvig; Möller, Torsten |
2004 | Real-time hardware accelerated rendering | Szijártó, Gábor; Koloszár, József |
2003 | Real-time soft shadows using a single light sample | Kirsch, Florian; Döllner, Jürgen |
2003 | Real-time terrain rendering using smooth hardware optimized level of detail | Larsen, Bent Dalgaard; Christensen, Niels Jørgen |