Title: Improved gradient estimation methods for rendering of volume data
Authors: Ježek, Bruno
Antoš, Karel
Citation: WSCG '2003: Posters: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7. February 2003, Plzen, p. 61-64.
Issue Date: 2003
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2003/Papers_2003/E13.pdf
http://hdl.handle.net/11025/1023
ISBN: 80-903100-2-8
Keywords: vizualizace voxelu;odhad přechodu;objemové vykreslování;povrchové vykreslování
Keywords in different language: voxel visualization;gradient estimation;volume rendering;surface rendering
Abstract: The paper presents two methods that improve gradient estimation in 3D voxel space. The gradient estimation is an important step in the rendering and shading process to obtain realistic and smooth final images of visualized objects. The most used gradient estimation methods, gray-level gradient methods, Z-buffer gradient methods and binary gradient methods in some cases produce artifacts that appear as dark areas and staircase structures in a final image. To deal with the problem, two new methods for gradient estimation are suggested, the reverse gradient method and the angle difference method. The new methods were tested and compared with other gradient estimation methods. Measurements, which have been made on both the data and image levels, have shown that both developed methods improve the quality of volume data rendering.
Rights: © UNION Agency
Appears in Collections:WSCG '2003: Posters

Files in This Item:
File Description SizeFormat 
E13a.pdf191,3 kBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/1023

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.