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dc.contributor.authorSaupin, Guillaume
dc.contributor.authorRoussel, Olivier
dc.contributor.authorLe Garrec, Jeremie
dc.contributor.editorOliviera, Manuel M.
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-02-04T09:22:28Z-
dc.date.available2014-02-04T09:22:28Z-
dc.date.issued2013
dc.identifier.citationWSCG 2013: Full Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS Association, p. 161-170.en
dc.identifier.isbn978-80-86943-74-9
dc.identifier.urihttp://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Full-proceedings.pdf
dc.identifier.urihttp://hdl.handle.net/11025/10606
dc.description.abstractAutomatically planning motion for robots or humans in a virtual environment is a complex task. The navigation cannot be done directly on the geometric scene. An internal representation of the environment is necessary. However, virtual environments complexity is growing at an important rate, and it is not unusual to work with millions of triangles and area as large as some square kilometers. In these cases, grid based methods require too much memory, and are too slow for A* algorithms. Polygons based methods are more memory and computation efficient, but they are difficult to generate and require complex preprocessing of the input mesh to ensure nice topological properties. In this paper, we propose an hybrid method, which uses 3D voxelization to generate a clean polygon mesh simple enough to perform fast A* search. Using this approach, we robustly generate Navigation Meshes for large environments with fine details, described by millions of triangles, without any assumption on the quality of the input mesh. The input mesh can contains holes, degenerated or intersecting triangles.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2013: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectgenerování mřížkycs
dc.subjectzjednodušení mřížkycs
dc.subjectplánování cestycs
dc.titleRobust and Scalable Navmesh Generation with multiple levels and stairs supporten
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedmesh generationen
dc.subject.translatedmesh simplificationen
dc.subject.translatedpath planningen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG 2013: Full Papers Proceedings

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