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DC poleHodnotaJazyk
dc.contributor.authorRedmond, Niall
dc.contributor.authorDingliana, John
dc.contributor.editorCunningham, Steve
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-03-31T11:36:52Z
dc.date.available2014-03-31T11:36:52Z
dc.date.issued2008
dc.identifier.citationWSCG '2008: Full Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, University of West Bohemia Plzen, Czech Republic, February 4 - 7, 2008, p. 105-112.en
dc.identifier.isbn978-80-86943-15-2
dc.identifier.urihttp://wscg.zcu.cz/wscg2008/Papers_2008/full/!_WSCG2008_Full_final.zip
dc.identifier.urihttp://hdl.handle.net/11025/10926
dc.description.abstractWe present an approach for creating non-photorealistic renderings of 3D scenes in real-time. We employ a hybrid system which uses both image-space and object-space techniques for creating fast and effective results. A reliable method of edge detection is presented to find all important edges within a scene. This edge detection technique is combined with a painterly renderer to render the scene using different levels of abstraction. This is used to increase the saliency of important objects and remove extraneous detail. 3D object information is used to apply an object-based segmentation technique which allows each scene object to be rendered using a single abstraction level depending on its scene importance. The abstraction techniques are implemented on the GPU which helps the system achieve interactive rates.en
dc.format8 s., 1 video, 1 prezentacecs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2008: Full Papersen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectnefotorealistické vykreslovánícs
dc.subject3D scénycs
dc.titleA Hybrid Technique for Creating Meaningful Abstractions of Dynamic 3D Scenes in Real-Timeen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatednon-photorealistic renderingen
dc.subject.translated3D scenesen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG '2008: Full Papers

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
Redmond.pdfPlný text3,78 MBAdobe PDFZobrazit/otevřít
Video_Redmond.wmvVideo16,44 MBWindows Media VideoZobrazit/otevřít
Redmond_prezentace.pptPrezentace5,4 MBMicrosoft PowerpointZobrazit/otevřít


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