Full metadata record
DC poleHodnotaJazyk
dc.contributor.authorRianto, Sugeng
dc.contributor.authorLi, Ling
dc.contributor.authorHartley, Bruce
dc.contributor.editorCunningham, Steve
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-03-31T11:56:22Z
dc.date.available2014-03-31T11:56:22Z
dc.date.issued2008
dc.identifier.citationWSCG '2008: Full Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, University of West Bohemia Plzen, Czech Republic, February 4 - 7, 2008, p. 119-126.en
dc.identifier.isbn978-80-86943-15-2
dc.identifier.urihttp://wscg.zcu.cz/wscg2008/Papers_2008/full/!_WSCG2008_Full_final.zip
dc.identifier.urihttp://hdl.handle.net/11025/10928
dc.description.abstractIn this paper, we introduce a 3D fluid dynamics solver for real-time interactions in virtual environment. We approach the solution of differential equations based on the cubic interpolated propagation (CIP) technique on GPU. Since the CIP combine the solution for fluid equations and their interactions with the environment together, the Navier-Stokes equation can be solved efficiently. Furthermore, to achieve high performance results without involving a supercomputer, we take advantage of the parallelism and programmability of the GPU. Simulation is performed on pixels that can be considered to be a grid of cells; therefore processing on multiple vertices and pixels can be done simultaneously in parallel. This strategy is effective enough to simulate fluid dynamic model for real-time virtual cutting in 3D computer graphic. Experimental results demonstrate that the skin cutting followed by blood flowing over the anatomical surface run smoothly in a real-time interaction and realistic visual effect is achieved.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2008: Full Papersen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectvirtuální realitacs
dc.subjectsimulace proudové dynamikycs
dc.subjectsimulace řezánícs
dc.subjectgrafické procesorycs
dc.titleFluid Dynamic Simulation for Cutting in Virtual Environmenten
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedvirtual realityen
dc.subject.translatedfluid dynamic simulationen
dc.subject.translatedcutting simulationen
dc.subject.translatedgraphic processing unitsen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG '2008: Full Papers

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
Rianto.pdfPlný text884,51 kBAdobe PDFZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/10928

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.