Full metadata record
DC poleHodnotaJazyk
dc.contributor.authorRudnick, Steffen
dc.contributor.authorLinsen, Lars
dc.contributor.authorMcPherson, E. Gregory
dc.contributor.editorRossignac, Jarek
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-10T12:47:20Z
dc.date.available2014-04-10T12:47:20Z
dc.date.issued2007
dc.identifier.citationWSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 217-234.en
dc.identifier.isbn978-80-86943-98-5
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/full/!WSCG2007_Full_Proceedings_Final-1.zip
dc.identifier.urihttp://hdl.handle.net/11025/11013
dc.description.abstractFor city planning purposes, animations of growing trees of several species can be used to deduce which species may best fit a particular environment. The models used for the animation must conform to real measured data. We present an approach for inverse modeling to fit global growth parameters. The model comprises local production rules, which are iteratively and simultaneously applied to build a fractal branching structure, and incorporates the propensity of trees to grow towards light. The parameters of the local production rules are derived from global functions that describe the measured tree growth data over time. The production rules are influenced by the global light distribution, which is represented by the amount of light available at each position within the tree’s crown. Since we want to allow the user to explore the tree’s appearance interactively at any time during the animation, all modeling computations must be within a time frame that allows for interactive rendering rates. To this end, we developed a fast approximate algorithm for computing the light distribution. The rendering itself must also be fast; therefore, we sought a well-balanced compromise between photo-realism and performance. Because shadow computations play a key role for photo-realism, we developed a fast approximate shadow computation algorithm including soft shadows and self-shadowing. We applied our methods in order to model and animate the growth of seven single-stemmed tree species in an interactive setting.en
dc.format8 s., přílohycs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2007: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectmodelování růstu stromucs
dc.subjectreal-time vykreslovánícs
dc.subjectanimacecs
dc.titleInverse Modeling and Animation of Growing Single-stemmed Trees at Interactive Ratesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedtree growth modelingen
dc.subject.translatedreal-time renderingen
dc.subject.translatedanimationen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG '2007: Full Papers Proceedings

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
Rudnick.pdfPlný text4,68 MBAdobe PDFZobrazit/otevřít
Rudnick_prilohy.zipPřílohy7,39 MBZIPZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/11013

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.